The protagonist of Gunbot opts for the only real option when dealing with matters of importance: guns. So many guns that it makes the armies of many countries look inadequate. Gunbot is a delightful tale of platform-based shooting that you control from beginning to end, firing an inordinate quantity of shots along the way and grinding upwards and upwards towards better guns and the ability to kill even more swiftly than before. If violence breeds violence, then Gunbot's style of breeding has resulted in a new species of violence that I like to call ultra ultra-violence. It's guns without the roses here, and in place of roses, there are just more guns.
At the heart of it, Gunbot isn't a revolutionary shooting game by any means. We're not talking about a game with the genre-defining gravity of, say, Team Fortress 2 here. It's a fairly standard platform shooter, meaning that you'll be jumping around the screen on to the many platforms that are available and using the directional arrows to do so as well as using the mouse to aim and fire your gun at the many enemies that are guaranteed to be attacking you at every opportunity. Killing enemies leads to the acquisition of experience points that, surprise surprise, allow you to level up and acquire certain skills and more guns in order to become more efficient at killing.
You'll encounter a satisfyingly large arsenal during the game, one which expands as you make progress. You'll earn abilities as you level up as well such as double jumps to become more manoeuvrable or explosive rounds and so on. The money that the enemies drop can be used to buy guns that range from your standard pistol to explosive projectile-shooting guns, shotguns, and many many more. As well as surviving each of the levels, your goal can also be to collect all of the stars that are littered about the environment as well. Collecting all of the stars results in receiving a cash bonus at the end of the level and therefore the ability to buy better guns sooner.
Gunbot is split into three different worlds that are further divided into the levels that you play through. You'll encounter a fairly standard boss at the end of each level that you must defeat in order to advance to the next world, though not before witnessing a well-designed and laughter-inducing cut-scene for your troubles.
Being a Berserk Studios game, Gunbot has a certain style about it that definitely distinguishes it from the oft-generic offerings from other developers. Its artwork is slick and polished and the physics engine is quite impressive as well, leading to smooth jumping and satisfying kill shots as the enemies hit the floor. The sound is equally as good, putting it far ahead of its competition in this respect as well. The range of guns available is also typical of Berserk Lands' ability to throw a load of content into a game and make you want to own it all by grinding and grinding until the word loses all meaning in your head. One other example comes to mind of Berserk Land's ability to do this, and this is in Berserk Ball 2.
There's a few drawbacks to Gunbot however. The first is in the grinding you'll have to do, but that's pretty standard for a game that involves levelling up anyway. The most noticeable flaw is the fairly boring nature of the level design, with most being plain and lacking in any real variation. There's a few snafus in the physics as well, with the most obvious being the annoying inconsistency of the ledge/cliff grabbing.
In spite of the above flaws, Gunbot shines through as a platform shooter that's well beyond the reach of many other rival developers' skills and of much better quality than many other robot fighting games. It's a game that surpasses most of the rival shooters that fail to come up with an experience that's half as good as Gunbot. It looks, feels, and even sounds good, and its range of guns makes for a good bit of longevity provided you've got the patience to do a bit of grinding first.
Bebop Rating: 8.2/10